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Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.
In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
("Books")
- Sales Rank: #435375 in Books
- Published on: 2013-04-19
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .75" w x 7.00" l, 2.12 pounds
- Binding: Hardcover
- 376 pages
Review
I can't think of a better guide to the vast history of computer animation than Tom Sito. He witnessed much of this story first-hand, then set about researching the rest with clear-eyed interest and unbridled curiosity. He has done a great service for anyone interested in this still-evolving medium -- and for posterity.
(Leonard Maltin film historian, author of Of Mice and Magic: A History of American Animated Cartoons)
Moving Innovation is the most complete, organized, and readable account of the formation of the CG industry I have seen. As an educator, I can easily see this text assigned as required reading for animation and film students. Tom Sito's writing is very conversational and straightforward, and this book will be of great interest to anyone in or studying the field of CG.
(Peter Weishar Dean of Entertainment Arts, Savannah College of Art and Design)
Moving Innovation helps us to discover the history of computer animation, from pioneers of experimental animation to inventors, artists, animators, engineers, and technicians who revolutionized the cinema. With his passion, enthusiasm, and encyclopedic knowledge, Tom Sito makes this exciting journey essential to our understanding of this technical and artistic revolution.
(Pierre Lambert historian of animation)
It isn't often that I read a text book that is a real page turner, but Tom Sito's new book Moving Innovation, A History of Computer Animation is definitely a must-read.
(Nancy Denney-Phelps Sprockets)
Tom Sito's new book is the definitive take on computer animation history and CG's rapid rise.
(Fred Patten Animation World Network)
There are a lot of books about computer graphics, but some demand more attention than others. One of those is a book by Tom Sito called Moving Innovation.
(Computer Graphics World)
The book is very pleasant to read, beautifully written, punctuated with savory stories, and illustrated with a remarkable collection of archive images. I can recommend this as a first-class piece of literature for computer or cinema enthusiasts, as well as for anyone who loves reading a good story.
(Svetlana Segarceanu Computing Reviews)
About the Author
Tom Sito has been a professional animator since 1975. He was one of the key players in Disney's animation revival of the 1980s and 1990s and he helped set up the Dreamworks Animation Unit in 1995. He is the author of Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson and Professor of Cinema Practice in the School of Cinematic Arts at the University of Southern California.
Most helpful customer reviews
3 of 3 people found the following review helpful.
The Real Story of CGI
By Dave Sieg
While I only played a small bit part in this amazing story, it was so much fun to read about all the other players who tirelessly pushed the envelopes to make CGI what it is today. Tom has done an awesome job of documenting all the key players and technologies, the technical and creative artistry, and the unflagging quest to make our dreams appear "realer than real" on screens big and small. If you were part of that effort, you will enjoy reading Tom's well thought-out history.
If you are new to CG or just enjoy the results, you won't believe the sweat, tears, and drama that brought the industry to where it is today.
2 of 2 people found the following review helpful.
The definitive book on Computer Graphics Animation!
By Suzanne L.Wilson
This is the definitive book on Computer Graphics Animation! Tom Sito tells us there was no "mission statement" or master plan to the development of CG. It just evolved--not a "chronicle but a quilt". And a crazy quilt indeed! We are so fortunate to have this meticulously researched book to guide us through the labyrinth of inspirations, breakthroughs, disasters, triumphs, tribulations, fortunes gained and lost, leaps of faith, intuition and human drama that it took so that we can enjoy a few moments of watching fully rendered three-dimensional characters on a screen.
From unearthing the first dusty clue in the MIT museum archives to hunting down the very latest (so far) discovery in the industry, Sito traces the unlikely influences that came together to create the CG we have now, including the government and the counterculture. Science and art, considered natural enemies, had to somehow mesh.
Although there are those who bemoan the demise of "2D" (Two-dimensional, hand-drawn animation, as in the classic Disney style), Sito demonstrates how that style fit in and contributed to the development of CG, less a conflict than an evolution.
The book is as much about the people and their eccentricities as the technology. (No "normal" folks need apply!) The personalities encountered create a story in themselves and come to life, thanks to the many personal and candid interviews by the author. Also there's a very helpful "Dramatis Personae" included. (Along with a useful "alphabet soup" translation of Acronyms and Abbreviations in case you don't know ARPA from DARPA.)
For those who love to collect fascinating facts--you will find a treasure trove here, from the "first" computer hack, to the "first" e-commerce (you're going to love this one!), to a nugget of information that netted a contestant a million dollars on a popular game show.
Moving Innovation is more than a great reference source--with its warmth, humor and "in jokes" you get the feeling that you have a seat in a Silicon Valley café and are listening in on personal anecdotes of the people who made it happen--experiencing history in the making.
2 of 2 people found the following review helpful.
GOOD BOOK
By dan
Last century, for some reason, I was asked to give Tom my list of predictions on "tech-stuff" for the new century.
I did, and of course cannot find it now - but I think almost all of the items on that earlier list have now come to be.
Tom was interested in all this so-called "high-tech" foolishness a long time ago. He knew it was not foolish.
His natural historical observer talents and obsessions were keen way back then, and continue to be so now in 2013.
Tom's latest book, MOVING INNOVATION, is the finest and most complete gathering of fact and testimony
explaining how the new Computer Generated Imagery came to find its present ubiquitous place in our lives today.
His research into the many disparate strands that somehow magnetically wove themselves together is thorough
and complete. He not only captures the information, but also the refined quality of courageous craziness that was
the norm among all the early people in this adventure. Tom's conversational delivery of all these serendipitous
historical events convert a very messy past into a clearly understandable evolution to the present.
The only negative thing I can say about the book is the tremendous aging effect it has had on me - as it
makes me come to terms with the fact that the initial revolution really is over. That I lived through it all,
but now that part is really over. So, get this book and read it. It will begin to help you prepare for all the
current nonlinear curves of change increasingly combining to swamp us daily in unrequired newness.
Thanks Tom. Great book.
Dan Philips
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